Monday, 4 February 2013

Initial Research- Toby Yates

Taken 2

Camera


  • ELS to establish scene.
  • Hand held camera creates shaking effect, creating effect of disorientation
  • Low angle shot emphasizes size of truck
  • Establishing shots exaggerate danger of location
  • Big Close Up shows emotion in greater detail.
  • Shallow depth of field distorts perspective.
  • Tight framing used to conceal identity and create enigma.
  • Low angle shot portrays superiority of character.
Mise En Scene
  • Rural Scene, mountainous region suggests foreign country.
  • Condition of truck suggests economically the type of characters.
  • Red truck suggests danger.
  • Long hair and facial hair suggests rough nature of character. Non-appealing appearance.
  • Stray sheep suggest country and culture.
  • Fill lighting gives impression of natural light.
Editing
  • Cross cutting used to connect the truck and the funeral, suggests relationship.
  • Fast, simultaneous cuts connote suspense.
Sound
  • Diegetic sound of truck's engine gives sense of realism and suspense.
  • Non diegetic underlying soundtrack adds to the feeling of suspense.
  • Dialogue used sparingly to exaggerate importance.

Mission Impossible: Ghost Protocol

Camera
  • ELS establishes location
  • Pan shot gives good and clear representation of location.
  • ELS to MS signifies importance of zoomed area.
  • ECU shows importance of object.
  • Even though a man is being chased at speed, the camera cutting is relaxed which gives the impression the man being chased is in control.
  • Canted frame for disorientation.
Mise En Scene
  • Guns connote that the characters using them are agents or dangerous.
  • Black costumes signifies wanting to blend in with surroundings.
  • Track suits and track suit jacket suggest practical ethic.
  • Fill light used to give sense of natural light.
  • Use of phone with lady creates an enigma.
Editing
  • Cuts used to create pace, matching on screen action.
  • Fade used to change setting and mood
Sound
  • Up beat and expectant non diegetic soundtrack works with on screen action.
  • Diegetic sound of grunting and gun shots gives sense of realism.
  • Contrapuntal sound suggests an enigma or something the audience is yet to discover. Also creates eerie feeling.

Parker

Camera
  • Low angle shots exaggerate height of fair-ground rides.
  • Establishing shot used to show setting.
  • MS puts character in perspective.
  • Tracking shot gives sense of real movement.
  • Restricted view doesn't allow full sight of character creating enigma.
  • Low angle shot communicates being lower than character on stage.
Mise En Scene
  • Animals are specific to rural American fair-ground.
  • Wig and vicar costume act as disguise.
  • Country folk costume is stereotypical (boots, checkered shirts...)
  • Fill light used for natural light.
  • Main character dressed as vicar is strange as the actor is known as a "hardman"- this raises eyebrows and builds tension.
Editing
  • Cross cutting used for suspense.
  • Cuts used to build pace.
  • Discontinuity editing used to fragment the story and to confuse spectator.
Sound
  • Non diegetic soundtrack makes spectator expect something.
  • Diegetic sound of cars and children's play adds to realism.


Snatch

Camera
  • OSS gives sense of familiarity.
  • Big close up shows all emotion.
  • Framing two characters together whilst being told they are "partners" reinforces it.
Mise En Scene
  • Low Key lighting makes scene more mysterious.
  • Top hat suggests friendliness. 
  • Someone who is bald (and young) is stereotypically thought of as "hard" or tough.
  • Dark interior setting suggests threat.
  • Dark room with lack of detail doesn't allow characters to have perspective of location.
Editing
  • Cuts used to efficiently switch between which characters are being talked about/ who is talking.
Sound
  • Non diegetic sound of voiceover matches with on screen action; without the sound the on screen action would seem pointless.

By Toby Yates

1 comment:

  1. Toby - your analysis is OK but becomes rushed and less adequate towards the end, and the work on Snatch is much too short and underdeveloped. Currently, this work would be a level 2 - ie unlikely to achieve more than a high D. You need to include screen grabs too - posters are not illustrations of the opening.

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